Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Oct 30, 2007, 01:18 AM // 01:18   #21
Forge Runner
 
TheOneMephisto's Avatar
 
Join Date: Nov 2005
Advertisement

Disable Ads
Default

Quote:
Originally Posted by legion_rat
Ahhh so we need to use more cookie cutter designs and not try anything original. More skills mean new builds, means more creativity, means more fun. (At least for some of us) I have never used a paragon player or hero unless it was required for a quest. I use my assassin heros more then i have ever used a paragon. So your "contrutive" idea is

we dont need anything else we got good skills.

Right and once no one needed anything other than a MM, or a SS ele, or what ever other skill combo made people wet themselves. This is my idea for a skill to make the masses wet.


~the rat~
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?

I know I'm exaggerating a bit, but you get the idea.

Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.
TheOneMephisto is offline   Reply With Quote
Old Oct 30, 2007, 02:51 AM // 02:51   #22
Forge Runner
 
Join Date: Jan 2006
Default

Quote:
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?
Ursanway. Good enough?
Antheus is offline   Reply With Quote
Old Oct 30, 2007, 08:10 AM // 08:10   #23
Desert Nomad
 
legion_rat's Avatar
 
Join Date: Aug 2006
Location: 668 the neighbor of the beast
Guild: TFK
Profession: A/
Default

Quote:
Originally Posted by TheOneMephisto
So instead of forcing people to be creative with the skills in the game, you try to introduce new skills that people are forced to use because they're so good?

I know I'm exaggerating a bit, but you get the idea.
No I understand what you are saying. It was a skill suggestion. Which I tried to keep balanced. And I know it will lead to more cookie cutter builds, because thats what alot of people look for. For me not only would it be at least semi-effective. (I was thinking it would work like epidemic for range) It would just be a fun skill to use.

Quote:
Originally Posted by TheOneMephisto
Either way, with proper tanking and aggro management this isn't needed, and even if your aggro breaks and you might need something like this then you aren't going to be getting very many monsters with the adjacent range either way. I'm also not entirely sure how this would work with AoE (especially DoT AoE) and whether this would break aggro if you had a good tank aggro.
Now for this part. As far as needing it. I dont. And I am fairly sure most do not either. I flag my H/H and bring the enemies in. Very seldom do I over agro. But as a user of mostly H/H I can say Heros make piss poor tanks. They make decent warriors but I have yet learned to make them tanks (feel free to give lessons I would like them) I play an assassin and a necromancer, both which are also poor tanks.

Again in my first responce, I mentioned that this skill is not needed I was hoping for something that would be fun to use. I was also hoping to make it balanced. And I would like to thank you for an intelligent responce and not "This skill is stupid. Use a paragon."

thanks again.

~the rat~
legion_rat is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Atta Questions & Answers 13 Feb 09, 2007 03:20 PM // 15:20
ubermancer The Campfire 11 Aug 15, 2006 08:58 PM // 20:58
Ritualist skill Nightmare Weapon skill trainer chumsy Questions & Answers 1 Aug 01, 2006 05:15 AM // 05:15
Platinum Wand (req9 divine, skill recharge: 10%, skill casting time: 9%, max dmg) Angelus Mortifer Sell 5 May 31, 2006 05:03 PM // 17:03
Profession idea: The Scapegoat healthsoldier0570 Sardelac Sanitarium 16 May 09, 2006 07:01 AM // 07:01


All times are GMT. The time now is 11:38 PM // 23:38.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("